#pragma once
#include "vec3.h"

class Camera
{
private:
	vec3 position;
	float yawAmt;
	float pitchAmt;
public:
	Camera(void);
	~Camera(void);
	void ChangePosition(float dx, float dy, float dz);
	void ChangePitchAmt(float delta);
	void ChangeYawAmt(float delta);
	vec3 GetPosition();
	float GetPitchAmt();
	float GetYawAmt();
};

